Sunday 30 September 2012

possible test question

d3d->CreateDevice( ) //returns &d3dd
sprite->D3DCreateSprite() //returns &sprite
//com Direct3D object


 d3dd -> Clear ()
// { single frame
  d3dd -> BeginScene()
  //[ drawing graphic
   sprite->Begin()
   sprite->Drew
   sprite->End
 // ]
 d3dd ->EndScene()

//}
 d3dd -> Present()

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